how to alter vairables after creating them.
import / alter animations

- online response -
I really do need to create more help files for the RPG maker features.

The editor comes with a bunch of example levels in a folder called "tests", which is here:
editor/levels/tests/
They tend to focus on unusual things you can do with the editor, but they might demonstrate some basic stuff too.

My Babysitters Club 2 game was created in order to test the level editor and game engine with an actual project.
To open the game with the editor, just copy all of the editor's files into the game's folder (overwriting if necessary)



Most people learn best from examples, but here are some pointers that might help:

To give a variable a value, simply write the name of the variable in the top box, and its value in the bottom box.
To read a variable's value, you need to put its name in [brackets]

An easy way to see what's in a variable is to create a textbox afterwords and write the variable name in [brackets]
When the game displays the textbox, it'll display what's in the variable.

To make a condition command react to a variable, you simply write the variable's name in the top box (without brackets), and the value you're looking for in the bottom box.
That way, the commands inside the condition will only run when the variable equals that value.
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To change a character's pose or animation, you create a "move" command, tell it to affect a character, open the command, click the <> inside, and add an "appearance" command.
You'll find examples of this in the Babysitters Club 2 game.